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One thing I don't understand for people who release closed source products (including games) for Linux is: WHY DON'T THEY STATICALLY COMPILE THEM? I mean serio
by gte910h 16y ago
One thing I don't understand for people who release closed source products (including games) for Linux is: WHY DON'T THEY STATICALLY COMPILE THEM?
I mean seriously? You're worried about a little disk space? Tons of issues with distribution churn just vanish if you statically compile your product into one giant executable for most of your libraries.
- ramidarigaz 16y agoLicensing is an issue. Many libraries are GPL licensed, and that's an issue if your game isn't open source.
- gte910h 16y agoI'm not sure this is possible (I've not done much GPL avoidance, most of my career is solving technical, not legal problems), but wouldn't you be able to accomplish the same idea by linking all of the libraries into one giant library and then dynamically link to that? I mean, that is pretty much a great first step to that psudo compatibility layer that was talked about here.