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Wouldn't that just motivate developers to hand out lots of achievements early and often (lets say with 4 levels, 75% in the first level, 15% in the second, 5% i
by elcapitan 10y ago
Wouldn't that just motivate developers to hand out lots of achievements early and often (lets say with 4 levels, 75% in the first level, 15% in the second, 5% in the last two each), so that the people who play the game even just a few hours "recommend" the game by the high number of achievements?
- JamesBaxter 10y agoYeah I thought about that, you could use the achievement rarity as I noted below. Whatever system you use developers will try and game it but I think there are ways of cutting out obviously bad achievements