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Perhaps for now. I expect this to shift just as we saw mobile apps shift. Slowly at first then a mass migration of users towards the new model. Example: Stea
by phil21 10y ago
Perhaps for now. I expect this to shift just as we saw mobile apps shift. Slowly at first then a mass migration of users towards the new model.
Example: Steam
I just don't think any implementation has really been that great yet. However as I think about Steam, it's rare I even consider a game I can't install via it - mostly due to it being an easy way to "back up" my games for later availability. That and they keep things up to date so it more or less Just Works.
- simonh 10y agoThe Mac App Store is now a full 5 years old. If 5 years in developers abandoning it see their revenue go up, that looks a lot more like persistent stagnation and decline for the store. Mobile app stores post-iPhone just took off. There was no 'slowly at first' phase, in the sense that they had an uncertain future. They went gang busters from the start. But we're past theorising about how the first 5 years of the Mac App Store might go. They've gone. It really doesn't look good and I don't see any signs it might improve any time soon. A few people appreciate the convenience, but as this case study shows it's not enough to make an economic difference to developers. Steam killed it, but the Mac App Store is completely stalled.