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Thanks for your insight :) I think this is a true contributor to the situation. That physical product also provides a physical reward (taste, calories). The re
by salesguy222 10y ago
Thanks for your insight :) I think this is a true contributor to the situation. That physical product also provides a physical reward (taste, calories).
The relationship of speaking to a cashier, being in a warm building, feeling like you belong to the cool crowd, is a very deep psychological reward that in my opinion likely releases all sorts of chemicals in one's brain. This all furthers the reinforcement to buy again in the future.
On the software side, video games achieve many of the same effects. Feelings of belonging, both to a crowd and to digital images on a screen, deeply affect humans.
My bet is that a simple app that doesn't achieve this is a less justifiable purchase since there is no physical demand within the person to buy
- tedmiston 10y agoOn top of this I usually talk to my barista about tasting notes to help decide which coffee feels right that day. The coffee shop has also curated just a couple different kinds of quality beans out of the tens of thousands of different available offerings. This is a value add for me.
- salesguy222 10y agothat is cool info, thank you! i think the overarching point among all of this is that if you create a product or service that has implied continuous delivery of insight/experience/fun etc, then users might be more likely to be satisfied with their purchase a $1.99 drum kit app might be an easier pill to swallow if the creator actively releases info on how to be a better musician, where to chat with super users...