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More like: It's a tradition in Game Developer Magazine to solicit Postmortems from game developers. The articles on Gamasutra are from old GDM issues. I have
by jcl 19y ago
More like: It's a tradition in Game Developer Magazine to solicit Postmortems from game developers. The articles on Gamasutra are from old GDM issues. I have a feeling that some of the games listed wouldn't have postmortems at all if GDM did not provide this free publicity.
It's interesting that the game industry is one of the few places where it is accepted (and even desirable) to publicly list the things that went wrong when developing a product.
- hhm 19y agoMany people consider "writing a postmortem of the product" part of the game development process, even though not all those do. In any case, I don't think it's a GDM-only phenomenom.
- tom_rath 19y agoShrink-wrap software games are unique in that way: By the time a list of all the bugs, glitches and development snafus is published, the primary revenue for the product has already been earned. When any other piece of software would be worried about its v2.0 reputation, a game will be sitting forlorn on the discount remainder rack, discarded by its creator.
- projectileboy 19y agoMy (very limited) experience in the game development industry was that it was half way between academia and traditional software companies. I think what drives this is that the problems are much harder, and there are so many different types of problems, that developers from different companies are more willing to share ideas and experiences with each other simply as a survival mechanism.