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> We don't, however, try to understand what "thought" is, and work backwards to form a representation of it. I had to laugh here, because that is exactly how I
by ibgib 10y ago
> We don't, however, try to understand what "thought" is, and work backwards to form a representation of it.
I had to laugh here, because that is exactly how I designed ibGib over the past 15 years. It is built conceptually from the ground up, working in conflict (and harmony) with esoteric things like philosophy of mathematics and axiomatic logic systems, information theory, logic of quantum physics, etc. Anyway, like I said...I just had to laugh at this particular statement! :-)
> Visual representations like the one in this video also have their shortcomings. The most obvious being, a monitor is 2D. Thought is not 2D. Going to 3D won't help either. Thought also not only spatial and temporal. For example, how would you represent concatenating strings visually?
> I think the more interesting question is how we can accurately represent thought?
In ibGib, I have created a nodal network that currently can be interacted with via a d3.js force layout. Each node is an ibGib that has four properties (the database has _only_ these four properties): ib, gib, data, and rel8ns (to keep it terse). The ib is like a name/id/quick metadata, the data is for internal data, the rel8ns are named links (think merkle links), and the gib is a hash of the other three.
The ib^gib acts as a URL in a SHA^256-sized space. So each "thought" is effectively a Goedelian number that represents that "thought".
This is essentially the "state" part of it. The way that you create new ibGib is for any ibGib A to "contact" an ibGib B. Currently the B ibGibs are largely transform ibGibs that contain the state necessary to create a tertiary ibGib C. So each one, being an immutable datum with ib/gib/data/rel8ns, when combined with another immutable ibGib, acts as a pure function given the engine implemented. This pure function is actually encapsulated in the server node that the transformation is happening, so it's conceivable that A + B -> C on my node, where A + B -> D on someone else's node. So the "pure" part is probably an implementation detail for me...but anyway, I'm digressing a little.
I'm only starting to introduce behavior to it, but the gist of it is that any behavior, just like any creation of a "new" ibGib, is just sending an immutable ibGib to some other thing that produces a tertiary immutable ibGib. So you could have the engine on some node be in python or R or Bob's Manual ibGib manipulating service where Bob types very slowly random outputs. But in the visual representation of this process, you would do the same thing that you do with all other ibGib. You create a space (the rel8ns also form a dependency graph for intrinsic tree-shaking btw) via querying, forking others' ibGibs, "importing", etc. Then you have commands that act upon the various ibGib, basically like a plugin architecture. The interesting thing though is that since you're black-boxing the plugin transformation (it's an ibGib), you can evolve more and more complex "plugins" that just execute "their" function (just like Bob).
Anyway, I wasn't going to write this much...but like I said. I had to laugh.
- spangry 10y agoThis sounds very close to what I spent a year or two searching in vain for. The closest thing I could find was node-red (http://nodered.org/ http://nodered.org/), but that still fell far short. In a weird way, the problem is that every attempt at implementing a functional/dataflow programming environment, at least from what I've seen, invariably tries to do way too much. The ones I've seen all seem to try to give you a whole bunch of pre-canned function/node for everything you might want to do. This is clearly not a feasible approach. As I see it, they really only need to implement three to four things to have the ideal solution. The first two are: function-nodes that take input which they operate on to produce output, and directed edges that make it possible to connect outputs to inputs. And following from this the second two logically fall out: a low friction way of amassing (and sharing) a library of function nodes, and some clever UI trickery that makes it easy to black-box a 'canvas' of interconnected function-nodes so that it just becomes a single function-node on a 'higher-level' canvas (i.e. effortless encapsulation, composition and abstraction without loss of low-level control). Systems within systems within systems. I honestly don't know if any of this makes sense or sounds like a good idea to anyone else. Admittedly I tend to think that our entire reality, from the cosmological to the microscopic, is just one big system composed entirely of other interconnected, lower-order systems. Everything is a system.
- ibgib 10y agoYou make so many salient points, I'm like a kid in a candy shop thinking of what to speak to. But in order to avoid writing a book, I'll just address your two main points. First, the notion of the pre-canned functions for nodes: That's one of the really novel things about ibGib, is that there is an infinite number of possible functions that can be "performed on" each node. Any node combined with any other node, and we're all nodes, our programs are nodes, etc. Currently, programmers micro-manage this in a locally addressed memory space. What I've discovered recently is that my design is actually like a universally sized turing complete language. One of the earlier conscious design decisions I made was that ib^gib are cheap and data itself is expensive. This is essentially the same decision when dealing with pointers and memory...You "just" pass around pointers and the actual thing can be dereferenced to get the value (also it's immutable, also it maintains integrity, and more and more, I have to stop though or I'll keep going). So basically, my point is that dealing with the pre-canned function aspect is essentially just creating a new language...but why a new language and what is different? Which brings me to my second point about the "low friction way of amassing (and sharing) a library of function nodes...": My design also ends up coinciding in many ways to GitHub's hashes (which I only realized after the fact when explaining this system to a brother of mine). But fundamentally ibGib is unique! Whereas GitHub (and everything else like it) thinks in terms of files and folders, dealing with diffing files, ibGib works at the conceptual/semantic level thinking of everything in terms of ibGib. You don't "create a new" ibGib or "new up" an ibGib. You fork an existing ibGib (any existing ibGib), and when you are forking a "blank", then you are actually forking the "Root". This conceptually has profound implications, but the end product is that you are forking, mut8ing, and rel8ing at an atomic level, the atomicity part being totally up to the ibGib that is combining state. For now, that's just my ibGib engine on my server, but really it's anything that takes in an ibGib and outputs an ibGib. So imagine you went to GitHub and not just forked a library, but forked a single function/class in that library. ibGib's data structure keeps a complete dependency graph (in the form of rel8ns to the ib^gib pointers) for every single ibGib. So if you have to make a change to some aspect, you fork it and make the change and now you're using the fork. There are issues of complexity arising at this level of granularity though, which is partly why I'm working very slowly on concrete goals. The first one is the "Note Taking" app, which already is phenomenally useful (the videos I have don't really touch it). I'm dogfooding it every day, and though it obviously has limitations, it's extremely easy to use (as long as I don't get my micro t2 limit, now upgraded to a small on aws hah). Also to address the granularity though is how easily this system incorporates AI/machine learning, etc. This is because it's essentially a Big Data architecture on top of everything else. You create nodes that operate on projections of nodes that creates other nodes. And I've already written so much, but I had to also mention that your "higher-level canvas" is a dependency graph projection of ibGib. Just today I've implemented tagging ibGib (which you can see on my github repo on my issue branch). Anyway, thanks for your response, and I'd love to talk more with you and anyone else about this because I think it's really exciting :-O, since it actually ties together many many things fundamentally: logic, physics, mathematics, AI, religion...the list goes on and on. Feel free to create an issue on my repo and we'll mark it as discussion, question, etc. After I've gotten a couple more features in place I plan on doing a Show HN. Also I apologize to the DeepUI people as I'm using their thread to talk about ibGib (so I'm cutting it off here!). I have to mention that their video to me looks really awesome, and it reminds me of the MIT Scratch program (https://scratch.mit.edu/ https://scratch.mit.edu/). But like others have mentioned on this thread, I also was totally confused as to how one would actually use it. But I love front end magic and polish, since that is what I severely lack!