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I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to G
by alunaryak 10y ago
I like the idea of a physical analog to game logic, e.g. tripping a certain condition based on collision mechanics. This could be useful for something akin to Game Maker, and I'd be curious to see how it would translate to other mediums. I could imagine front end programming would be well suited for this style, especially when creating interactive prototypes.
- Naeron 10y agoYes, those would work too.
- deleted 10y ago[deleted]