4 ms·
given Android's execution model (closer to a desktop OS, with many things running in userspace, constant context switching) compared to iOS's "one thing running
by rtpg 10y ago
given Android's execution model (closer to a desktop OS, with many things running in userspace, constant context switching) compared to iOS's "one thing running at a time" model (closer to a game console OS), my guess is that Android benchmarks are less reliable.
Not that it discounts the massive advantage to apple on perf.