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This is great. Until now, I have been using the "flex box froggy" game for reference. It has been faster for me to recall flex-box CSs rules by scrolling throug
by briantmaurer 10y ago
This is great. Until now, I have been using the "flex box froggy" game for reference. It has been faster for me to recall flex-box CSs rules by scrolling through levels in that game than reading any "real" documentation.
The link you shared above is a big upgrade.
- fiveseven_ 10y agoFlexbox Game doesn't support Firefox 53 yet, but I can vouch for Flexbox Froggy as well as Flexbox Defense http://www.flexboxdefense.com/ http://www.flexboxdefense.com/
- nojvek 10y agoI really like what safari has done with its devtools for the style editor. Right-click inspect element selects the element you want to modify. Then change CSS properties in a GUI editor. Only problem is persistence. I love designing and tweaking with devtools iteratively. A lot of things are done in editors because it gives you a lot of control of logic. Designing assets in visual language like flash makes a lot of sense. Unity has the same idea. Create your assets visually and assign behaviors to it via code. Their GUI/code fusion is pretty cool. Writing a public var in a class exposes it in GUI and makes it bindable to other things via click and drag.