2 ms·
There's one game that depends on winmm callbacks being called on a separate thread because the game actually calls SuspendThread() from within the callback! Dur
by coldpie 10y ago
There's one game that depends on winmm callbacks being called on a separate thread because the game actually calls SuspendThread() from within the callback! During the mmdevapi move around Vista/7, MS switched to calling the callbacks from the application thread and the game now deadlocks. It does work in compatibility mode, though.
https://bugs.winehq.org/show_bug.cgi?id=3930#c71 https://bugs.winehq.org/show_bug.cgi?id=3930#c71