3 ms·
Interactivity, yes. Action, no. Getting locked inside a room or waiting for a progress blocker to be done with is hardly "keeping the action".
by KON_Air 10y ago
Interactivity, yes. Action, no. Getting locked inside a room or waiting for a progress blocker to be done with is hardly "keeping the action".
- tsunamifury 10y agoI think you dont quite remember the context -- before Half Life 1's continuous 3D story telling, games would cut to video to move the story forward. It was actually a revolutionary new story telling technique at the time that did "keep the action going" because you could explore the room as the characters talked.
- KON_Air 10y agoI was pointing at HL2. As far as I can remember HL1 had like 2 or 3 lock in sequences (besides the loooong intro), while HL2 stops everything whenever someone talks and episodes have sequences that even lock the camera. Yeah, HL1 was was revolutionary in that regard.
- freehunter 10y agoYou're right, when I say action here I actually mean interactive. It doesn't play a pre-recorded video clip, it lets you keep some amount of control over your character and keeps you in the game world.