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> Yes, it doesn't have a web API. That's because there's no existing web API for low-level graphics of this nature. The question is, what this API should look l
by acqq 10y ago
> Yes, it doesn't have a web API. That's because there's no existing web API for low-level graphics of this nature. The question is, what this API should look like. It seems natural to answer this question with, "whatever is the standard outside of the web". Now, there isn't one - but Vulkan is the closest that we have.
The truth comes through even in the first part of the sentence containing "Vulkan".
User phire was even more honest(1)
"Everyone here (including me) is upset that Apple are refusing to support Vulkan (or even improve their existing OpenGL support)." "It doesn't really matter that the new API is targeting a completely different market to Vulkan. It doesn't really matter that a WebVulkan can't really exist in the first place. It doesn't matter if this is probally the correct starting point for a NextGen web graphics API."
"People just want Vulkan on MacOS and/or IOS."
1) https://news.ycombinator.com/item?id=13594501 https://news.ycombinator.com/item?id=13594501