2 ms·
I don't understand what you're arguing. > You're forcing device capabilites onto users I guess this is an argument about portability? That's an argument again
by pcwalton 10y ago
I don't understand what you're arguing.
> You're forcing device capabilites onto users
I guess this is an argument about portability? That's an argument against WebGL at all, not about WebGL 2. Besides, WebGL 2 is targeting an API that's 7 years old at this point. A seven-year-old API is not exactly bleeding edge.
> the web always lags well behind what's happening in the native domain
Again, you say that as if it were a good thing! It's not! That's what this is trying to fix!