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I definitely wasn't saying it was a good thing, just the reality in the graphics space. I just don't see how you push it to the web. You're forcing device capa
by vvanders 10y ago
I definitely wasn't saying it was a good thing, just the reality in the graphics space.
I just don't see how you push it to the web. You're forcing device capabilites onto users and the web always lags well behind what's happening in the native domain.
- pcwalton 10y agoI don't understand what you're arguing. > You're forcing device capabilites onto users I guess this is an argument about portability? That's an argument against WebGL at all, not about WebGL 2. Besides, WebGL 2 is targeting an API that's 7 years old at this point. A seven-year-old API is not exactly bleeding edge. > the web always lags well behind what's happening in the native domain Again, you say that as if it were a good thing! It's not! That's what this is trying to fix!