4 ms·
This probably doesn't matter but one of the advantages of WebGL is it's just OpenGL ES so porting to it is relatively simple. On the other hand all the big eng
by greggman 10y ago
This probably doesn't matter but one of the advantages of WebGL is it's just OpenGL ES so porting to it is relatively simple.
On the other hand all the big engines already support multiple backends so adding another for yet another API is probably not a problem