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They address this is a way to cut down on spam. A crucial difference between Urbit and other networks is that planets are scarce. Even when the network
by milcron 10y ago
They address this is a way to cut down on spam.
A crucial difference between Urbit and other networks is that planets are
scarce. Even when the network is fully populated, there are only 4 billion.
Early in Urbit's life, most stars and galaxies are not yet operating, so
far fewer are available. No one will ever be able to get planets trivially
and for free.
Urbit is a friendly network: a network on which you can assume that a
stranger is nice until proven nasty. Friendliness is a direct consequence
of scarce, individually owned identities. We're not changing human nature,
just creating the right economic incentives.
Most forms of network abuse are "Sybil attacks": they rely on an infinite
supply of fresh identities. Scarcity makes reputation work. Spam is a
business; if the cost of a new planet exceeds the amount of money you can
make by spamming from that planet until its reputation is trashed, there
will be no spam.
Shady stars and galaxies that sell blocks of planets to spammers will also
develop reputations as "bad neighborhoods," damaging the value of the whole
block. Abuse at any level is designed to be counterproductive and
economically self-terminating.
Urbit has no reputation system at all at the moment, simply because we're
so small that friendliness is automatic. The clear and rigorous structure
of the address space is not a reputation system; it is a platform on which
any number of such systems can and should be built. But we can't build one
until we need one.