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Someone else mentioned that they don't care about Nvidia and AMD both advocating for Vulkan because I'm personally not interested in the big desktop PCs https:
by guardiangod 10y ago
Someone else mentioned that they don't care about Nvidia and AMD both advocating for Vulkan because I'm personally not interested in the big desktop PCs
https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility
In addition to Nvidia and AMD, Intel, Imagination Technologies, Qualcomm (!!!), and ARM support Vulkan. Hardware wise, there is absolutely no problem whatsoever.
- mrpippy 10y agoIntel has only released beta/test drivers for Windows, and this was their statement as of August: The current Plan Of Record is that Intel® is not supporting Vulkan on Windows drivers. The drivers that were made available on Developer.com are intended for Vulkan developers. So, it is expected that some Vulkan drivers may not work for end users. Intel GPUs power at least 50% of Windows PCs, and I'd guess the number is closer to 70%. Unless this situation changes, Vulkan is not the single cross-platform answer.
- microcolonel 10y agoWindows 8 and older power more than half of Windows PCs, so Direct3D 12 is no more widely deployed than Vulkan.
- pjmlp 10y agoIt is, given that Vulkan only has quality drivers on Android 7, currently 0.7%, and GNU/Linux, currently 2% of the desktop market, as per Steam dashboard. Windows 10 is at around 25% currently.
- vetinari 10y agoHowever, those Windows 7 and 8 machines with AMD and Nvidia GPUs do support Vulkan.
- pjmlp 10y agoYes, with these wonderful set of games: https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_supp... Versus these ones: https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_support https://en.wikipedia.org/wiki/List_of_games_with_DirectX_12_...
- vetinari 10y agoAnd game availability relates to GPU API support available at the platform... how exactly? The fact that game studios decide to use one API or another is no factor in evaluating API availability. (Also note how many DX12 games not published by Microsoft are DX12 exclusives - that says something about Microsoft motives, but not about API qualities).
- pjmlp 10y ago> And game availability relates to GPU API support available at the platform... how exactly? When given the option, professional game developers choose the one that better helps them achieving their goals.
- vetinari 10y agoThere's a reason why DX had almost zero adaptation outside games. Maybe it is not that good API, if you need to support your app for a few years too. Games are fire and forget.
- ioquatix 10y agoIntel has (unofficially?) said they will deliver production quality Vulkan drivers for their iGPUs. https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/696380 https://software.intel.com/en-us/forums/developing-games-and...
- acqq 10y agoThanks for providing the link. The relevant quotes: "Vulkan support right now is for 6th Generation and newer products and we are targeting developers not consumers. Thus why the releases are beta and are listed in the Game Developer Zone and not anywhere else." is full Vulkan support planned for consumers: "To my knowledge yes, but I do not know when and would not want to hazard a guess"
- deleted 10y ago[deleted]