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As it happens, OpenGL was so high level that supporting it on top of DirectX was feasible. A number of Windows browsers use the DirectX back end to ANGLE, so us
by om2 10y ago
As it happens, OpenGL was so high level that supporting it on top of DirectX was feasible. A number of Windows browsers use the DirectX back end to ANGLE, so users don't have to download OpenGL drives.
Unfortunately, that doesn't work as well for Vulkan. Vulkan is the lowest-level of the three APIs, so it's hard to support on top of Metal or DirectX 12.
- modeless 10y agoSince WebGL was released, Microsoft has demonstrated a new willingness to support Web graphics. They joined Khronos, and now ship a WebGL implementation of their own with Windows. I have confidence that if the industry moved toward a WebVulkan standard that this new Microsoft would make platform changes to better support it. Unfortunately I have no such confidence about Apple.