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I'm glad to see Apple getting interested in web standardization again, but I'm not a big fan of this one. Wouldn't a WebGL 3.0 based on Vulkan make more sense?
by SquareWheel 10y ago
I'm glad to see Apple getting interested in web standardization again, but I'm not a big fan of this one. Wouldn't a WebGL 3.0 based on Vulkan make more sense? I'd much rather see Apple warming up to Vulkan rather than have so much Metal influence on a common web API.
From a dev perspective my thinking is this. If I were to learn a 3D graphics API for the web I'd like that knowledge to be transferable to native development as well. An API built on Vulcan - even if abstracted - would be more pertinent and more compatible with existing tools than one built on Metal.
I'll be curious to see comments from other committee members as they'd have more insight on the subject.