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and the next sentence goes "However, there are well defined mechanisms by which IHVs can ship a Vulkan driver on any version of Windows. But it will be as it is
by sydd 10y ago
and the next sentence goes "However, there are well defined mechanisms by which IHVs can ship a Vulkan driver on any version of Windows. But it will be as it is the case now with OpenGL. That is, it is up to the application to negotiate with the implementation to install an appropriate Vulkan driver for the hardware that is on the machine."
Also "Vulkan is available on all versions of Windows that are on DirectX 12, so there is potentially some value to the developer community to having a single API that spans multiple Windows versions."
Vulkan is fully supported on Windows with semi-recent GPUs (e.g. its supported by Nvidia with Geforce 6xx - released in 2012!) by all vendors.
The article is only saying that MS defers what API is supported to GPU manufacturers. Its not supported by Xbox and Windows Phones, but Xbox is a very different market and no one cares about Windows Phone.
- acqq 10y ago> by all vendors NVIDIA and ATI are hardly "all" vendors I care about. I'm personally not interested in the big desktop PCs. YMMV of course. But I'm personally very against "winner takes it all" and I'd really like some more universal web API, especially one that consumes less power on the iOS devices. Edit: the answer to the question below by sydd: I'm honestly and pragmatically interested in iOS and Apple devices, not Microsoft, and not the Google-controlled ones. All these comments are about Apple's proposal for a standard for Web. I'm with the ones having the smaller market share here. I'm still sad Opera Presto is no more. I consider such "smaller" players extremely important for the web.
- sydd 10y agoThen which vendors do you care about from the Microsoft ecosystem (which this thread is about)? Vulkan is supported by Nvidia, AMD and Intel, I think this covers >99% of the Windows landscape. Windows phone? or Xbox? Hololens?
- kalleboo 10y agoIntel does not support Vulkan. They had some beta drivers for devs to test on, but no further plans
- deleted 10y ago[deleted]
- ioquatix 10y agoThis is not true. Intel has (unofficially?) said they will deliver production quality Vulkan drivers for their iGPUs. https://software.intel.com/en-us/forums/developing-games-and-graphics-on-intel/topic/696380 https://software.intel.com/en-us/forums/developing-games-and...
- guardiangod 10y agoSomeone else mentioned that they don't care about Nvidia and AMD both advocating for Vulkan because I'm personally not interested in the big desktop PCs https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility https://en.wikipedia.org/wiki/Vulkan_(API)#Compatibility In addition to Nvidia and AMD, Intel, Imagination Technologies, Qualcomm (!!!), and ARM support Vulkan. Hardware wise, there is absolutely no problem whatsoever.
- mrpippy 10y agoIntel has only released beta/test drivers for Windows, and this was their statement as of August: The current Plan Of Record is that Intel® is not supporting Vulkan on Windows drivers. The drivers that were made available on Developer.com are intended for Vulkan developers. So, it is expected that some Vulkan drivers may not work for end users. Intel GPUs power at least 50% of Windows PCs, and I'd guess the number is closer to 70%. Unless this situation changes, Vulkan is not the single cross-platform answer.
- microcolonel 10y agoWindows 8 and older power more than half of Windows PCs, so Direct3D 12 is no more widely deployed than Vulkan.
- pjmlp 10y agoIt is, given that Vulkan only has quality drivers on Android 7, currently 0.7%, and GNU/Linux, currently 2% of the desktop market, as per Steam dashboard. Windows 10 is at around 25% currently.