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I don't see why this would be the case. The vendors (i.e. NVidia) are providing the drivers, I see no reason why they would porposely cripple them.
by cmiles74 10y ago
I don't see why this would be the case. The vendors (i.e. NVidia) are providing the drivers, I see no reason why they would porposely cripple them.
- Rusky 10y agoBecause they have been doing so with OpenGL (an identical situation) for years. Besides, "purposefully cripple" is inaccurate. They just put more effort into Direct3D because there's no reason to support OpenGL as fully.
- pjmlp 10y agoIncluding the SDKs, AMD and NVidia SDKs for a long time used to have better DirectX tooling than OpenGL.
- TazeTSchnitzel 10y agoIt's the current reality with OpenGL on Windows, which is why Windows browsers do not implement WebGL with OpenGL, but rather by translating to Direct3D. Maybe it'll be different for Vulkan, but that would be a surprise.