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Not only that, but Apple seems to have decided to stop supporting open graphics standards altogether, including OpenGL [1]. Apple used to be quite vocal and inf
by netule 10y ago
Not only that, but Apple seems to have decided to stop supporting open graphics standards altogether, including OpenGL [1]. Apple used to be quite vocal and influential as part of the ARB, not sure what caused the shift of the last few years.
[1] https://www.g-truc.net/doc/OpenGL%20Drivers%20Status.pdf https://www.g-truc.net/doc/OpenGL%20Drivers%20Status.pdf
- shmerl 10y agoYes, they clearly are deeply into their usual NIH routine. So it's highly hypocritical for them to complain, how open APIs aren't cross platform enough.
- scholia 10y agoApple supported Blu-ray and even took a seat on the Blu-ray board. How many Blu-ray drives did Apple ship?
- jsheard 10y agoThe shift was especially jarring on the compute side of things. Apple literally started the OpenCL initiative, then decided to completely abandon their OpenCL driver in favor of Metal Compute.