4 ms·
I would not quite call it a developer game, just more like a very involved and deep simulation. The barrier to new players is steep, but there are lots of easy-
by VonGuard 10y ago
I would not quite call it a developer game, just more like a very involved and deep simulation. The barrier to new players is steep, but there are lots of easy-to-use third party tools to make the game more friendly [1].
It's certainly an extremely daunting game, and the interface is ridiculous and makes no sense. Like anything worth doing, it takes practice.
If you're too intimidated by Dwarf Fortress, try RimWorld [2]. It's the same idea, but with a GUI. And if you really want to learn to play Dwarf Fortress, the Lazy Newbs pack linked to below is a great way to start. I'd recommend turning off invasions and aquifers in the opening menu. Other than that, there are plenty of how-to videos and wikis out there. I won't favor one with a link. Google can help with that.
There will never be another game quite like Dwarf Fortress. But there will be a lot of games that learn from it and expand on its ideals. Tarn and Zack are incredible people, and if you send them a donation, they will mail you a hand-drawn image of a dwarf doing whatever you ask.[3]
[1] http://lazynewbpack.com/ http://lazynewbpack.com/
[2] https://rimworldgame.com/ https://rimworldgame.com/
[3] http://www.bay12games.com/support.html http://www.bay12games.com/support.html
- ethbro 10y agoDISCLAIMER: Do not turn off aquifers. It will make your digging far less Fun.
- outworlder 10y agoDid you mean !FUN! ?
- toomanybeersies 10y agoI donated to them a few years back and got a drawing in the mail from them. Not sure where it went, I should try finding it, it's a pretty cool gesture from them.
- dalore 10y agoTurn off invasions and aquifers? But losing is fun! http://dwarffortresswiki.org/index.php/DF2014:Losing http://dwarffortresswiki.org/index.php/DF2014:Losing
- true_religion 10y agoI would really be interested in learning about how their scenario system generates stories for the game. It's something that I'd love to use in my own work.