3 ms·
related problem: how do you scale collision detection across multible servers? think simulation of balls in a vacum that bounce at each other and more and more
by z3t4 10y ago
related problem: how do you scale collision detection across multible servers? think simulation of balls in a vacum that bounce at each other and more and more balls being added. any suggestions?
- Joeri 10y agoYou can't avoid some level of checking across servers, but using binary space partitioning it should be possible to exclude most balls from cross-server collision checks.