2 ms·
Well "correct" in the case of linear vs non-linear luminance is pretty much exactly about perception (or at the very least, working to prevent perception differ
by XaspR8d 10y ago
Well "correct" in the case of linear vs non-linear luminance is pretty much exactly about perception (or at the very least, working to prevent perception differences further down the pipeline), even if it is a somewhat minor effect.
"The Importance of Being Linear"[1] which just came up on HN a few days ago, discusses some issues with non-linearity, specifically in the context of 3D rendering.
[1] - http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html