4 ms·
We played a game of Neptune's Pride, and had a similiar result, with a few differences. Neptune's Pride is played over 24 hours, and most actions (attacking/mov
by JimmyAustin 10y ago
We played a game of Neptune's Pride, and had a similiar result, with a few differences. Neptune's Pride is played over 24 hours, and most actions (attacking/moving ships) require a great deal of time. It's also completely deterministic.
Highlights include:
- People covertly supplying weapons technology to the people fighting their allies to prolong the conflict, so that they would be weaker when they had to betray them. There was a lot of dealings at the coffee machine regarding trading technology.
- A cold war standoff between myself and our lead frontend dev. I'd setup an ambush by setting up ships on a star out of his radar range, but close enough that I would be able to reinforce the juicy target I had setup for him. The only catch was that I only had an hour to move the reinforcements once he began his attack, so I had to constantly watch the game. We had a Game Of Thrones finale event that I was going to attend, but he skipped. Knowing I would be distracted, he launched the attack 15 minutes after the scheduled start of watching the finale. Luckily I checked the game on my phone in the middle, saw the incoming attack and was able to defend successfully.
This kicked off people checking the game as the last thing they did before they went to bed, and the first thing they did in the morning. A few of us even set alarms so we could launch surprise attacks.
We definitely had a similar sort of breakdown of relations. There were accusations of screen-cheating (if you can call looking at a map of everything in your empire on a 27" monitor in the middle of an open-office screen-cheating). One game even collapsed into anarchy when one of the players dropped out rather then attack one of her coworkers.
Either way, it was a ton of fun. Definitely wasn't great for productivity though.