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It's all cool and awesome, but why put all those resources into new renderer, when one could contribute to Blender and such, which are way more mature?
by redpanda_ua 10y ago
It's all cool and awesome, but why put all those resources into new renderer, when one could contribute to Blender and such, which are way more mature?
- hellofunk 10y agoTwo points: Blender is not a renderer, it's a modelling and animation program with a built-in renderer, Cycles. But it can connect to other renderers, too. Cycles is not that old. It replaced Blender's prior renderer just a few years ago.
- object_destroy 10y agoAppleseed has also been under active development for 7+ years; so not that young, especially considering that physically-based renders really only started coming into full production use 3-4 years ago. There are still many visual effects studios using approximation-based setups today, so I'd say there's lots of room for "new renderers" to carve their niche.
- redpanda_ua 10y agoI know Blender is not a renderer, but they include 3 renderers in the package: Bledner Internal, Cycles and, Blender Game (This one is Real-Time though).
- swerner 10y ago1. Because it's fun. 2. Because you're using a different program than blender. 3. Because you want to work on code that you know wouldn't get accepted in the blender code base anyway. 4. Because you can. I have contributed patches to Blender that got accepted. Even I feel the urge to write my own render engine, to try out different approaches and just so I can claim "I wrote that".