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Apple seems to have abandoned OpenCL in favor of Metal, which speaks to your case of it dying. I found Metal Compute Shaders to be very nice to work with, thou
by programmarchy 10y ago
Apple seems to have abandoned OpenCL in favor of Metal, which speaks to your case of it dying.
I found Metal Compute Shaders to be very nice to work with, though. Was much easier for me to understand than OpenCL.
- arcanus 10y agoI also like metal, but it is not yet performant for high performance computing, which is more my wheelhouse. I'm also skeptical it will be popular if it does not get picked up by the GPGPU folks, but time will tell.