3 ms·
That was what irritated you most? Granted, that sucked, and I'm happy I played it when multiplayer was not necessary. But it is just exactly like said in the in
by onli 10y ago
That was what irritated you most? Granted, that sucked, and I'm happy I played it when multiplayer was not necessary. But it is just exactly like said in the interview: The ending voided all the promises the games made before. Mass Effect 1 and 2 set up such a big universe, so many decisions you could do, and then came the third game and it all came crushing down. The spider-aliens you freed? Just a few points in a score. Killing the kronyan leader? Another will take its place. Siding with humanity over aliens? Get the same points in red instead of blue. And that for every decision, nothing had any meaning. That killed the whole series' purpose, and that irked me most.
And it was not only that the game promised it, the developers promised it. They literally said "There will be no ending where you choose between button 1, 2 and 3. All you decisions will influence the final outcome". And what had the game? Button 1, 2 and 3, and your decisions had no influence whatsoever. Liars.
I'm not at all interested in ME: Andromeda. I'll never play another Bioware game again, till they deliver a proper ending for ME3. And no, the extended video they delivered later on is not enough. Not even close.
- daemin 10y agoNot to sound snide or cynical, but the ending feels like life to me. You make all of these choices that matter through out the story (your life), but then in the end everyone finishes in the same place (you die). It pretty much brings home the notion that it's the journey that should matter and not just the destination.
- onli 10y agoIt's not that kind of ending. You are still Shepard, you still were the one and only that could fight the big evil, you just saved the universe, in a way. In no way does the story or the game itself bring your point across. ME3 still acts like your choices had big impact, but is just unbelievable bad at it. Choices in life can have meaning, during your life and for others. In good games, even linear ones, your choices have meaning, take Witcher (though I didn't play the third game yet), Shadowrun, Baldur's Gate, Fallout (1, 2 and New Vegas). ME 3 just sucked.
- daemin 10y agoFrom what I remember of ME3 you pretty much sacrifice yourself at the end to do one of three things, all of which are pretty similar in nature - just a change of colour. However you do not get to experience the universe after you have chosen one of those endings. So what I wanted to say (in a philosophical angle) is that your choices do matter to the people left after you are dead, and they can greatly affect how people remember you. But it is the choices that you make during the game - the journey - are the ones that have the biggest impact on you (or the character). So to have made all these choices during the playthrough and then not experience the consequence after the end is quite disappointing to a lot of people.
- TeMPOraL 10y agoTechnically they kind of backed themselves into a corner with ME3 endings, because while they may look superficially similar to the player during choice making, all four of them (yes, four - there are actually four options for you to choose from) result in so vastly different universes, that I see no way they could ever make a proper sequel. That's probably the real reason they're going with Andromeda now - they completely blocked off the ability to continue Milky Way story. -- There's one thing I'd love someone to create though - a tool that would take all my saves from 1, 2 and 3, and use them to retell a story of my character. Some form of highlights; rendered comic maybe, or even the story to read - something to reflect my character biometrics and to remind me all the decisions I made during the course of the trilogy. All of that data is in the save files.
- Latty 10y agoWith the new free ending DLC, I think the endings had enough difference and meaning with your past decisions that the issue with "ending 1, 2 or 3" is solved. I really disagree that the extended cut ending wasn't enough - I thought it really delivered. The issue with the "it's all points" thing is indeed an issue, and it's so silly, since to me it was so obvious what they needed to do in the end. ME2 was a template. Once again, you go into a suicide mission, except this time instead of your team being people, it's fleets, troops, etc... You have to commit your resources to objectives during the battle until you run out. If you don't get enough, you run out too early and can't win (or lose more in the battle in other ways). Suddenly all those 'collected points' would matter so much. They all had backstory of who/what they were, and if you had to commit them (with appropriate troops/fleets/whatever getting bonuses in the right roles/nerfs in the wrong roles) it would have made it feel worthwhile. It's a realy shame, because if that had been the ending of the game, I think ME as a series would have been as close to perfect as it gets. As it is, people seem to forget the fact that the series was amazing otherwise, and that the third game was seriously great apart from those flaws. It's clear to me that, like most studios bought by EA, Bioware has slowly gone downhill as they were subject to more and more pressure by EA to speed up development and to focus on things like the money-making multiplayer. EA have consistently been anti-consumer in a ton of ways, and they also have a real knack at ruining and eventually closing good studios. If you want a story-heavy game with decisions that matter, I highly suggest you look at the Banner Saga, an indie series made by ex-bioware staff that is great. The first two are out and the third just hit it's KickStarter funding goal. Hopefully they close that one off well.
- onli 10y agoThanks you. The Banner Saga vanished from my radar, but it was on there some time ago. I'll add it to my wishlist and snap it on a sale, it has Linux version on Steam, at least the first part.
- Vaskivo 10y agoThe problem with the ending wasn't only the outcome (which, IMO, the DCL ending still wasn't enough). It was mainly the the execution. The "press the button" ending was a travesty to what was advertised by the three games. You can really notice that lack of thematic coherence and good writing when Drew Karpyshyn left the project. I really liked ME2. The gameplay was the best, had really good quest lines and some ideas were really interesting (working for terrorists, the suicide mission). And it had Mordrin! On the third game it goes all downhill. Earth is, apparently, the most important planet on the galaxy. To the point that someone thought that it was a good idea to diverge troops that were defending the planet with the biggest and best fleet of the galaxy to defend the Earth. ME2 and Mordrin spent a lot of time convincing me that, while the xenophage was something horrible, curing it would have unforeseen consequences and was a bad idea too. But now we're going to cure it, no choice in the matter. Cerebrus turned from "amoral pragmatists" to "james bond villain". My best bro Wrex still didn't return to the party. And the dreadful awe of the reapers was simply squashed. ME3 was a massive dissapointment. I don't see myself playing a multigame Bioware series ever again. Two links: A massive Mass Effect Retrospective, which cemented some of my feelings on the series: http://www.shamusyoung.com/twentysidedtale/?p=27792 http://www.shamusyoung.com/twentysidedtale/?p=27792 Anon is still mad about ME3: https://i.imgur.com/5naFPuS.png https://i.imgur.com/5naFPuS.png (Strong language)
- caconym_ 10y ago> That was what irritated you most? I've been engaged in stories with bad endings before. It's not the best but I understand why it happens. It's not going to completely sour my experience with the whole thing. What I got was like if two final episodes of Game of Thrones were broadcast: one for people who have HBO through a cable bundle, and one for cord-cutting HBO Now users where more fan favorite characters die and the outcome for the realm(s) in general is worse. They don't tell you about these different broadcasts beforehand, so you get what you get and then are free to feel horribly betrayed at your leisure as you discover how your experience of the finale of a story you've been invested in for years is now irrevocably tainted. Then, they release a Blu-Ray set that has both endings and some deleted scenes, and expect everyone to forgive them? Fuck no.
- abtinf 10y agoI pray no media executive ever reads your comment.