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Mass Effect 1 was also more fun to play. The weird retcon to justify introducing boring regular ammo mechanics was dumb. Also, people love to hate on cruising a
by douche 10y ago
Mass Effect 1 was also more fun to play. The weird retcon to justify introducing boring regular ammo mechanics was dumb. Also, people love to hate on cruising around in the Mako, but I loved it. ME1 was so much more sandboxy than the sequel - I probably played it more to see what kind of crazy jumps I could make, or just how far away I could snipe someone from.
- speeder 10y agoIn my opinion the only flaw in ME1 was the broken relationship between weapons and classes. I played with engineer class, and it kinda sucked, none of the engineer powers were that useful, and engineers couldn't use any decent weapon, in the end I finished the entire game with the starting pistol (yes, even the final boss I killed with the starting pistol). Oh... and those elevators... but in a way I missed them in ME2 too.
- WillPostForFood 10y agoBioware included a very amusing conversation in Mass Effect 3 with recurring character Conrad Verner where they debate the absurdity of the change of ammo type. I usually don't go for this type of meta humor, but it worked here. https://www.youtube.com/watch?v=cEnIQWXCgzQ https://www.youtube.com/watch?v=cEnIQWXCgzQ
- ekianjo 10y ago> ME1 was so much more sandboxy than the sequel Yeah the sequel was as long, boring corridor with virtually no freedom at all. That's a good example of how games have changed throughout the years.
- sgift 10y agoFor me it was the exact opposite with ME1 to ME2. Sure, ME1 was more sandboxy, but it was an empty sandbox. 90% of ME1 simply was empty, so all you did was drive around, drive around, drive around and find nothing. ME2 was far more focused with the sandbox parts (planet scanning + finding anomalies) leading at least to something with a certain regularity. Exploring a sandbox is only interesting when it's actually filled with something to find. Still, I think the game play of both ME1 and ME2 (and ME3) actually fit their respective points in the story line. ME1: You don't really know what's going on, you have a vague feeling, but it's mostly "let's stumble around and see what we can find" ME2: Okay, you know what will happen, but almost everyone else is in denial and doesn't want to help you, so you have to be laser-focused to fix the immediate problem with whatever you have at hand. ME3: Denial is over, the problem is squarely in everyone's face and even if some people still want to ignore it your focus is more on showing people that your way to deal with the problem is in their best interest as much as in yours.