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Exactly. It's a shame Apple didn't adopt Vulkan and went with their own proprietary Metal API. Yet another reason for game developers to keep ignoring the platf
by tomovo 10y ago
Exactly. It's a shame Apple didn't adopt Vulkan and went with their own proprietary Metal API. Yet another reason for game developers to keep ignoring the platform.
- shmerl 10y agoYeah. A recent example: https://www.gamingonlinux.com/articles/an-interview-with-simon-roth-the-developer-of-space-colony-simulator-maia.9026 https://www.gamingonlinux.com/articles/an-interview-with-sim... > There have been some issues, specifically around certain drivers, issues with Mesa and Intel hardware. I’m hoping all of those are behind us and will remain so. Unlike a lot of other communities, Linux users are quite aware of a lot of the issues with their platform and will usually be OK to wait for an update to fix their issues. This is opposed to OSX where the updates break things horribly. The support for the OpenGL standard in their drivers has been lacklustre for years and it's only getting worse. They now want developers to move to their proprietary API Metal, but I'm jaded enough not to fall for that. And don't even get me started on having to shell out £3000 for a mid spec dev machine.
- Lio 10y agoIt would be nice if Apple even supported their own OpenCL drivers so that I could get semi-decent performance out of Blender without getting an Nvidea eGPU.