4 ms·
This is probably the most exciting release yet. Congratulations to the Rust team! I'm continually impressed by the inertia this project has. I can not wait to
by squiguy7 10y ago
This is probably the most exciting release yet. Congratulations to the Rust team! I'm continually impressed by the inertia this project has.
I can not wait to see what everyone will build with custom derive now.
- Ygg2 10y agoPretty sure you meant momentum, instead of inertia. Inertia is tied to mass and not remaining static, not speed ;)
- squiguy7 10y agoI guess I meant it in the context of it has a lot of velocity and is continuing so. But I agree :)
- Manishearth 10y agoFormer physics person here. Inertia as a technical term is literally the mass or momentum. As a colloquial term I've also heard it used for both and in general to mean "inability to be slowed down", but it gets used more often to mean "inability to speed up". So it's ambiguous, but correct.
- Ygg2 10y agoYeah, but colloquially inertia "a tendency to do nothing or to remain unchanged."
- Manishearth 10y agoLike I said, it depends. Colloquially it is also "inability to slow down". The "inability to speed up" is more common, but it doesn't invalidate the first one.
- StavrosK 10y agoThis is true, but, in a physics context, an object that has velocity keeps that velocity when it remains unchanged (ie, like the GP said, it's literally momentum).
- JelteF 10y agoLike I said in another comment in this thread. I created a library that allows you to derive common traits with the new custom derive (e.g. `Add` and `From`). I just released a new version of it 30 minutes ago, with better docs and more derivable traits. Any feedback is very much appreciated: https://github.com/JelteF/derive_more https://github.com/JelteF/derive_more