4 ms·
What part of your process is the bottle neck? Are you rendering the posters server side?
by bijection 10y ago
What part of your process is the bottle neck? Are you rendering the posters server side?
- jbrooksuk 10y agoFrom the page... [...] because I'm rendering actual JPGs server-side so that the prints will be identical to the previews. I could probably do it much faster if I did it all client-side with SVGs, but I went with what I already knew. Maybe v2.0 will be more awesome.
- bijection 10y agoThanks, I didn't see that.
- aarondf 10y agoTurns out every part of my process is the bottleneck, ha. I'm fetching the user's history from GH, which is working OK at best right now, and also rendering them server side. So... 0 for 2.
- ewindisch 10y agolambda would be a good way of scaling this without improving the architecture otherwise :)
- winslow 10y agoThat's okay though. Only way to learn is by getting something out there. You're way ahead of the game compared to most people dealing with scaling issues first hand :) Keep up the good work!
- aarondf 10y agoThanks winslow. I appreciate you saying that