4 ms·
This is something I've been postponing for a long time. I'm mostly delaying it for the "dread" of having to pick and learn a GUI library. A quick and dirty con
by Vaskivo 10y ago
This is something I've been postponing for a long time. I'm mostly delaying it for the "dread" of having to pick and learn a GUI library.
A quick and dirty content agnostic grid based level editor.
When making some game prototypes and in Ludum Dares I find myself making grid based games. I use text files or excel to "build" my levels, but it is cumbersome and not very flexible.
What I want is:
- A grid view. Where I can "dig" cells. Either the grid is infinite or I can add/remove columns and rows.
- A generic "level content manager". I can add into the project a set of "tags" (Enemy X, item Y, trap Z, event W) with a visual representation (shapes and colors)
- I can add these previously created "content" to cells in the map.
- It exports to a generic format. JSON is the first one that comes to mind.
EXTRA: Export to Lua. With the option to add custom code bits to cells/content that is semantically checked.
- WillKirkby 10y agoOgmo Editor by Matt Thorson (of TowerFall fame) seems to have been created to fit exactly this niche. Exports to XML but it's open-source so you could always change that. http://www.ogmoeditor.com/ http://www.ogmoeditor.com/