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I wonder though whether users really want lots of fancy animations. Our apps have way too many that add absolutely nothing to the usability, and in fact take aw
by coldcode 10y ago
I wonder though whether users really want lots of fancy animations. Our apps have way too many that add absolutely nothing to the usability, and in fact take away from it as you have to wait until things are done sliding around the screen. It's not that some animation is a bad thing, but give people such easy ways to make everything move and dance and you wind up with a modern version of 1990's websites. Of course it's just a tool in the end, but knowing our design teams, we will get 5X more bouncy and 1/5 the usefulness.
- tekklloneer 10y agoI think every major action that results in a difference in presentation of information should have one, brief, direct animation. Any more, and it's horrifying.
- ozaark 10y agoIt's especially beneficial to the UX when attention is driven towards the user task. It's easier to digest short, helpful animation than reading through a block of text. No user wants a repeat of 90's animated gif obsession or the 00's overly dramatic Flash craze. Hopefully we don't regress because of more recent advanced animation capabilities.
- rimantas 10y agoTher is a place for animations in UI. First, if you have to wait animations can reduce the percepted waiting time, i.e. it is not so boring to stare at the screen when something is happening there. Also, animations can guide your attention accross the changes in the UI where without them suddent change in the data/interface shown would be disorientating. Of course it is all about finding the right balance.
- qq66 10y agoExtremely skillful and judicious use of animations can make an UI 50% better, and hamfisted use of animations can make a UI 90% worse.
- qq66 10y agoExtremely skillful and judicious use of animations can make an UI 50% better, and hamfisted use of animations can make a UI 90% worse.