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From the "Dolphin Progress Report" article (https://news.ycombinator.com/item?id=13544514 https://news.ycombinator.com/item?id=13544514): there were two Disney
by eric_the_read 10y ago
From the "Dolphin Progress Report" article (https://news.ycombinator.com/item?id=13544514 https://news.ycombinator.com/item?id=13544514): there were two Disney games that wrote garbage data to a region of memory where important data was stored, but not enough to cause the CPU to flush the cache, and then invalidated the cache, causing the writes to never actually happen on real hardware, but on Dolphin (which didn't actually implement a CPU cache in its emulation layer), it caused the writes to actually happen.
- jedimastert 10y agoThat's super clever
- LoonyBalloony 10y agoAll this effort to claim possession over something. Imagine if all the effort regarding possession and wealth were used to make something actually useful. What a waste.
- pasiaj 10y agoI actually believe the exact opposite. That so many useful innovations are lost & forgotten, because there was no incentive to market & distribute the innovation. It is lost on many, that the usefulness of an idea does not guarantee it's popularity. It is very, very hard to get visibility & traction for even the most useful of inventions. Protections on ownership & wealth create the incentives to invest in creating new innovations, but also to productise, distribute and market those innovations. It is only a small fraction of products that can exist without the proper incentives to build out the whole chain from idea to r&d, productisation, to distribution & marketing.
- ajamesm 10y agoRun the Jewels just released their latest album entirely for free, and hit #1 in sales anyway, so
- Groxx 10y agoThat a counterexample exists doesn't really impact the claim that "many" (though they imply "most" imo) do not work this way.
- qwertyuiop924 10y agoIndeed: Not everybody is the kind of person who pays for Jonathan Coulton's music instead of downloading it for free.
- eon1 10y agoRTJ also have an established brand - I can tell you 100% I only know of them because of their previous marketing, I've maybe heard one song. It's like how Radiohead did a pay-what-you-like for their album and it came out being viable, it only works because of their previous commercial success through more traditional routes. If they'd self-produced and made Pablo Honey PWYL they'd probably be unheard of.
- oddstorms 10y ago>I believe the exact opposite There's no belief system here. You are confused by propaganda. What you think is factually wrong and just about any example in history quickly proves this. No matter which example we consider, it contradicts what you wrote exactly.
- khedoros1 10y agoI believe somewhere in between. The usefulness of an idea doesn't guarantee its popularity, but it also doesn't guarantee its profitability, or the timeline where it will become popular or profitable.
- jedikv 10y agoThe fashion industry seems to do fine with relatively little draconian protections - https://www.youtube.com/watch?v=zL2FOrx41N0 https://www.youtube.com/watch?v=zL2FOrx41N0
- jasonkostempski 10y agoBut they're not doing anything useful, just taking advantage of human nature.
- ClassyJacket 10y agoA ridiculous portion of GDP is wasted on this type of hostility. Just look at how much marketing is completely unnecessary, but billions are spent on it. Look at how many companies are spending money to reinvent the wheel constantly instead of sharing code, designs, etc. Patent lawsuits. We're just scratching the surface here. It's a depressingly wasteful and hostile world.
- NTripleOne 10y agoAye, it's tough to see it as anything but a waste too - it gets bypassed and that's it, all time, effort and money that went into it was effectively for nought.
- deleted 10y ago[deleted]
- oddstorms 10y agoPerfect summary of what's wrong. I often wonder what would happen if the best minds were trying to solve the world's problems instead of getting people to buy things they don't want.
- AceJohnny2 10y agoThat is awesome. I'll have to remember that one.