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With something like RethinkDB though, you're relying on it in production. With a compatibility layer or a game, you're just toying around, trying to make it ru
by problems 10y ago
With something like RethinkDB though, you're relying on it in production.
With a compatibility layer or a game, you're just toying around, trying to make it run something. If it works - awesome, if it doesn't, you're not losing money over it.
I think there's a substantial difference here.