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Is the death of Flash causing problems for them? Unless something I'm unaware of happened, the entire client is still built in it. I would guess it was their r
by TazeTSchnitzel 10y ago
Is the death of Flash causing problems for them? Unless something I'm unaware of happened, the entire client is still built in it.
I would guess it was their reliance on Flash which motivated writing a new mobile version.
- cookiecaper 10y agoYeah, I'm sure that played a significant role. It's getting harder and harder to run Flash these days. My understanding is that some browsers require a fairly complex, multi-window process to add a domain to the Flash whitelist, and that this is only going to get worse, culminating in Flash's complete removal over the next 1-2 years. They likely decided that moving to mobile-only and abandoning the desktop market was better than trying to write a WebGL/HTML5 compliant client.
- ashark 10y agoIs there a good way to preserve and run flash content as we move into this brave new flash-free world, with good long-term prospects? At least the stuff that doesn't require a server component? Lots of cool stuff from the mid-period Web was flash. All of Homestarrunner, obviously. Thousands of games. JibJab was (is?) big, and IIRC their early stuff was Flash. Various animated shorts of varying character and quality (remember when Stickperson Fight animations were big? The best were usually in Flash)
- khedoros1 10y agoI haven't tried the Gnash player in a while (years), but when I did try, it was pretty promising for playing swf files that were just animations. A lot of them have also ended up as rendered video on places like Youtube.