2 ms·
Production cost is a problem, and technology has made it worse. Look at that long, long list of animators and technicians at the end of any effects-heavy film t
by ansible 10y ago
Production cost is a problem, and technology has made it worse. Look at that long, long list of animators and technicians at the end of any effects-heavy film today. A cast of thousands.
I predict the hordes of animators and motion capture will be going away for all but the biggest productions within a decade.
Check this out:
http://www.goatstream.com/research/thesis/index.html http://www.goatstream.com/research/thesis/index.html
If you can combine this with more detailed physics simulations of the entire world, that will drastically cut down the amount of animation required.
This, combined with being able to easily capture objects and environments in 3-D via scanning it from a video file (SLAM[1], basically), and add in some basic mo-cap in-world via VR controllers. We can have much higher quality productions with Reboot-level (or machinima) levels of staffing.
Someone (not me!) needs to start putting this all together in an easy-to-use package.
[1] https://en.wikipedia.org/wiki/Simultaneous_localization_and_mapping https://en.wikipedia.org/wiki/Simultaneous_localization_and_...