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I know a lot of indie game developers that use Unity, and not having access to the source code to understand why something isn't working as expected is a very c
by alxmdev 10y ago
I know a lot of indie game developers that use Unity, and not having access to the source code to understand why something isn't working as expected is a very common complaint. Being able to dive into the code you're building on top of is a super power.
- qwertyuiop924 10y agoOkay, but then the question becomes: why use Godot over UE4?
- vinterdev 10y agoUE4 is massive and overkill for 2D games or low-poly 3D, especially if you intend to release on mobile (which Godot is designed to do well). It really depends on what you are trying to do.
- TazeTSchnitzel 10y agoGodot is free, open-source software.
- vanderZwan 10y agoAFAIK, Unity-the-engine still has a vsync bug edit: on Linux that makes running unity games on my laptop burn one of my CPUs at 100% nonstop. It heats the thing up, burns precious battery life, and is doubly infuriating if you're playing a game that should be light on resources, like TIS-100. This has been an issue for years, and they can't be bothered to fix it. edit: the reason is obviously that Linux is a small customer base, and you'd only notice this on Linux laptops, which is an even smaller subset. However, for indy developers in niche genres (where in some cases, like TIS-100 for example, you can expect a more significant chunk of Linux users), I think the fact that Linux support supposedly comes for free is one of the reasons to use Unity, making this doubly cynical.