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That's pretty neat! Some comments: - Description of "copper cell", "on or two" -> "one or two" - Level 2, "this is for Dummies". You really should not be ins
by jsnell 10y ago
That's pretty neat!
Some comments:
- Description of "copper cell", "on or two" -> "one or two"
- Level 2, "this is for Dummies". You really should not be insulting your players, if I'd been playing for fun rather than in the spirit of giving feedback, I probably would have closed down the game at this point.
- I think this needs more time controls than just a single "play" button. A typical setup would be: play, pause, single-step, reset
- The visual effect for "cell that the player has placed" is a bit too subtle.
- A level number or name should be displayed somewhere.
- I don't know where the level design goes later on (only up to the XOR gate). But I wonder if it would make sense to highlight the goals of the puzzle on the board, rather than have it be in text descriptions?
- LeShrimp 10y agoThanks for the useful feedback. What you are saying makes a lot of sense to me. The levels after the XOR gate allow you to use higher level components/gates rather than single cells, so the games changes a little after that. I guess reducing the amount of "work" one has to do, by e.g. replacing text with visual hints, is a good idea.