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I am embarrassed to say that I burned 3 hours on this. Very nice job so far. I would still be playing it, but it crashed the tab due to Chrome running out of
by coreyp_1 10y ago
I am embarrassed to say that I burned 3 hours on this. Very nice job so far. I would still be playing it, but it crashed the tab due to Chrome running out of memory (16GB RAM on my laptop!!!).
A few observations:
1. I was very much having to micromanage the employees. It gets tedious. It would be nice to be able to put employees into teams and queue up projects.
2. Emergencies were interesting. It was impossible to handle the patent trolls early on, & I lost to them 4 times. It took a while (probably about an hour), but it was eventually possible to earn enough money to get back into the red.
3. It would be nice to have some way to keep track of the good and "trash" product combinations.
4. The marketshare sub-game was interesting, but it did get old after a while. I wanted to put it on autopilot, but I could normally get 3X what the "employee" could. After a while, when you are developing many products simultaneously, it really impedes the main game play.
5. It is difficult to compare employees because their information is very much spread out when trying to assign people to a task. It looks nice for screenshots, but is cumbersome for normal gameplay.
6. There is A LOT of mouse movement required for repetitive tasks. Going through the motions of starting a project (a product), choosing the product type pairs, selecting who should work on the development, and clicking start, requires you to move all around the screen. Over, and over, and over, and over, and over, and over...
7. If I have multiple developers, all working on multiple projects, and my servers get attacked, it would be nice to be able to temporarily pull everyone over to the server job (or the patent troll job, etc...) and have them automatically go back when the emergency is over.
8. Your screens need back buttons. When trying to find someone to hire, for example, I may look in several different places. Each time I need to go back, I have to close the entire Hiring screen, and it never failed that a product would finish at exactly that moment, and I would have to go through the product launch and marketshare subgame before being able to continue looking for a new hire.
There are a few more little bugs or improvements that could be made, but by now it probably sounds like I'm nitpicking, so I'll stop.
Overall, I really enjoyed the game! I can see that a lot of planning and labor went into the game design and mechanics. I would enjoy playing this again sometime.
Thank you for sharing it here on HN!
- em500 10y agoReading this, at several points I could barely tell if you were talking about the game or real life...
- coreyp_1 10y agoI know that this probably not the best place to report bugs, but I just saw this: "[object Object]'s satellite launch screwed up and"...
- coreyp_1 10y agoLast update: I finished the game at $1.2 Trillion. Thanks for sharing, and congrats on making a great game!