3 ms·
Just like there's OpenGL support. id has shipped games that run on it!
by cwyers 10y ago
Just like there's OpenGL support. id has shipped games that run on it!
- pjmlp 10y agoAnd even Carmack came around on his statement about OpenGL versus DirectX. From this http://rmitz.org/carmack.on.opengl.html http://rmitz.org/carmack.on.opengl.html to this http://www.bit-tech.net/news/gaming/2011/03/11/carmack-directx-better-opengl/1 http://www.bit-tech.net/news/gaming/2011/03/11/carmack-direc... "It is really just inertia that keeps us on OpenGL at this point"
- shmerl 10y agoCarmack didn't like OpenGL, and partially he was right about OpenGL's shortcomings. We was wrong however in his proposed solution (using DX). Using lock-in instead of making better open APIs is a really bad idea. Luckily others understood it better than him.
- pjmlp 10y agoThe market and major game studios will decide.
- shmerl 10y agoIndeed, forward thinking studios and developers decided to fix this mess and participated in making Vulkan. Legacy thinking publishers, not so much. They aren't innovators in any sense of the word.
- pjmlp 10y agoWhich is only available on Android 7 (0.2%), GNU/Linux, Windows (no major titles announced, https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_support https://en.wikipedia.org/wiki/List_of_games_with_Vulkan_supp...) and Swift (yet to launch, developers also get NVN). Ah, and when using Unreal Engine, Crytek or Unity it doesn't matter.
- shmerl 10y ago> Which is only available on... It's available anywhere where developers have access to the drivers. Which highlights the point exactly. Those who care to fix the lock-in mess, help. Those who want to keep the balkanized status quo, actively prevent improving the situation. Trying to justify such behavior isn't just hypocritical - it's absurd.