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Yeah, it's hard. I worked on a video game that was canceled 16 years ago, and only recently released in unfinished form. It was very difficult to get consensus
by jkarneges 10y ago
Yeah, it's hard. I worked on a video game that was canceled 16 years ago, and only recently released in unfinished form. It was very difficult to get consensus among the team to allow a release, and ultimately we had to settle on a non-free license (CC non-commercial. better than nothing).
We had some commercial offers, but they were low enough that it made it seem like we could seek a better offer, even though no such better offers really exist. I can easily see the same thing happening with RethinkDB:
Buyer: I'll give $10K for all of RethinkDB's IP.
Owners: LOL, no thanks. You know how much we spent building this?
Buyer: I'll give you $100K.
Owners: Ehh starting to turn into real money, maybe we'll hold out for a bigger number?
Buyer: I'll give you $1M!
Owners: Now we're talking! But, no. Surely if you'll offer this much, there's someone to beat it. Let's go looking.
I don't see a way out...
Fortunately, they picked a FOSS license. As much as people like to gripe on the AGPL, we have code we can freely modify and use, even commercially. That's pretty awesome, and more than I can say about my much less valuable video game.