4 ms·
Ask HN: What's today's version of __why's guide to ruby, but for WebGL?
Pretty experienced software engineer but I've found diving into WebGL a bit daunting. What are the better options for intros in the mindset of __why's writings today?
- andrewmcwatters 10y agoWhile I don't know of any resources in the style of __why's writings, open.gl, learnopengl.com, and others are preferred reading these days. WebGL is really just standardized bindings to OpenGL interfaces, and most people working with WebGL in any meaningful sense have C background understanding of the API. Those sites are fantastic in making OpenGL approachable in my experience, and I write graphics software for hobbyists, so I also have to actively create consumable APIs that are easy to understand.