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To be honest with Linux I'd still go with 1920x1080, since that's still usable as a native resolution if the UI scaling for HD screens isn't being applied for o
by distances 10y ago
To be honest with Linux I'd still go with 1920x1080, since that's still usable as a native resolution if the UI scaling for HD screens isn't being applied for one reason or the other.
- hedora 10y agoReally? Linux was ready for high DPI screens well before windows. I didn't compare to MacOS back in the early '00s, but (at least for what I use), it may have also beaten MacOS to the punch. Concretely, I used an old > 1600x1200 21" CRT with Linux starting during the dot com crash, and was bummed when it died and I had to switch to low DPI flat panels.
- azinman2 10y agoIt doesn't do it well. It's inconsistently applied, many icons/apps incorrectly render, and you have to be consistent in your DE. Much like windows, even windows 10. Somehow, Apple is the only one to have actually solved this well where it just works, and apps that don't support it scale appropriately.
- OhSoHumble 10y agoI run Antergos on a Macbook Pro with a HiDPI screen - with a custom compiled kernel. Things work really, really well... until I plug it into a monitor. Linux can't really deal with one screen being high resolution and another screen being 'low' resolution. Icons distort into different sizes and what not. Chrome's window decorations blow up to humongous sizes, etc. Unplugging it and having the screen readjust leaves things pretty broken. It is easier to run the Macbook screen at 1920x1080 just to not have to deal with scaling issues.
- mixedCase 10y agoPer monitor scaling is supported by, at least, GNOME when you use Wayland.
- throwaway91111 10y agoLinux is the type of situation where apps need to opt into screen scaling. So if you have high dpi and your app isn't aware of pixel density, you'll have to squint to see anything.