4 ms·
Is there any reason why you do update() in parallel? I wanted to come up with an architecture that could support an arbitrarily large world given enough resour
by stcredzero 10y ago
Is there any reason why you do update() in parallel?
I wanted to come up with an architecture that could support an arbitrarily large world given enough resources. Up to a certain density (from 150 to 250 users per "subgrid") I was close to succeeding.
Afaik a game loop's update() is not the intense part in the game loop but rather render() and IO()
"Render" in the context of a server like this is the IO. One thing you should know, is that this game supported Conway's Life cellular automata at 12 frames/second, completely shared and multiplayer.