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I work on databases and I ran into similar problems implementing index data structures. While I understand petgraph solves some/all of these problems completely
by dman 10y ago
I work on databases and I ran into similar problems implementing index data structures. While I understand petgraph solves some/all of these problems completely - it would be great if the barrier to writing trees / graphs from scratch in Rust would be lower than it is currently.
- mtanski 10y agoSame problem. Working on an OLAP database toolkit (tried to in Rust)... writing typical database data structures is excruciating painful in Rust. Trees, indexes (including bitmaps), buffer allocators and even just keeping state in streaming cursors (Volcano model). Are all pain in the ass in to implement. In fact implementing a Cursor trait for like 10 different Cursor (SrcView, Join, Project, Compute, ...) became painful because each cursor struct has it's own complex lifetime params and those lifetimes were trying to leak into the main Cursor trait. Right now I can't do that without resolving to runtime using RefCell. In my case the plans could be entirely materialized at compile time, so not really a win. The situation won't get better until there's some kind of abstraction over lifetimes (HKT?).