3 ms·
VR 20 years ago was hampered by the same reasons that video game and professional graphics were: you couldn't render visually convincing detail in realtime, whi
by niftich 10y ago
VR 20 years ago was hampered by the same reasons that video game and professional graphics were: you couldn't render visually convincing detail in realtime, which greatly limited the "reality" portion of the name. Today, the graphics problem is no longer an issue.