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I would go a step further and just not include ads at all. I released several iOS games and the market is just too tough to make money especially off adds. Inst
by bko 10y ago
I would go a step further and just not include ads at all. I released several iOS games and the market is just too tough to make money especially off adds. Instead of likely collecting a few dollars the first few months (literally) , you may as well have a free beautiful game untainted by ads or monetization. If it really hits off I'm sure you can build in monetization, but from the beginning it's not even worth the extra time needed to integrate ads.
- Sanctor 10y ago"Acquire users first, monetize later" is a strategy I might be willing to use in the future. This particular project is way too niche for this approach I think.